The excerpt below is from the book “Gamify Your Classroom: A Field Guide to Game-Based Learning,” by Matthew Farber. This excerpt is from the chapter entitled “Iterative Design.” Tracy Fullerton, ...
Whether you are developing a disruptively innovative product or a uniquely repurposed solution, and no matter how clear your idea and vision seem on paper, designing as simple as a paper prototype is ...
If you’ve ever made a prototype of something before making the “real” one or even the final prototype, you probably already know that hands-on design time can’t be beat. There’s really no substitute ...
Sony's new e-ink prototype is getting the test-drive treatment at Japanese universities, but SID provides a perfect opportunity to give the North American market a demo. We found the Digital Paper ...